Extruding needs a closed loop, and open paths make nothing
Bringing an SVG into Fusion 360, Tinkercad, Blender or a slicer plugin always comes down to one operation: extrude a closed region into a solid. Everything else follows from that.
Which is why the most common failure is not a warning, it is silence. You import, you select, you extrude, and nothing happens — or you get a paper-thin surface instead of a body. The cause is almost always that the path is not closed. A gap of two hundredths of a millimetre looks shut at 100% zoom and is wide open to the geometry kernel.
Two other geometry problems produce the same silence:
- Self-intersecting paths. A shape that crosses itself has no unambiguous inside, so booleans fail or produce inverted regions.
- Lost fill rules. The holes in an O, an A or an 8 are described by a rule, not by separate geometry. Lose it and your extrusion is a solid slab with no holes — usually discovered after the print starts.
Check both before modelling: zoom into a counter, and try selecting the interior region. If the software offers you a face, you have a closed loop.




